I understand the frustration, but you have to remember that OML is basically doing this for free. The fact that they re-released at all is surprising. I think they may have gotten a small infusion of money from new android players but their costs are far and above the time that they spent.
I’d have pulled the plug on Outwitters if it were a pure business decision. But I understand the feeling of wanting a game that you love to succeed, or at least survive. I think that’s what keeps Outwitters alive. If the fan base gives up on the game, then OML probably will too. If the fanbase, keeps up their support, even just in good will, OML will likely keep working on it, even if it’s not their main focus.
Please remember that they’re trying to co-ordinate a code base across two operating systems. It increases the difficulty of the project immensely. The fact that they’re even trying is impressive to me. Think about the fact that they entered into this knowing that this would be a very slow return project, and that over time Outwitters old code would slowly become unsupported under the iOS platform. Outwitters would die a slow but steady death as new iOSs were released.
This upgrade will keep the game alive longer, it’s more difficult than making the game the first time, and it’s all for the fans.
Thank you OML for your selfless dedication to your fans.