First of all, congratulations to Alex and Adam - you have come such a long way and really outdid yourselves with this bomb of a game that you just dropped! I’ve been intrigued about the game since the day you said it’s an Outwitters successor, but I wouldn’t have thought that this feels and plays out so excellent. It is by no means just a good ol’ simple guerilla developed Tilt to Live (1) - Hex Gambit is a very promising title, both in terms of gameplay as well as in its design.
Of course, there are a large amount of Early Access product issues that need to be ironed out one after another. But these mostly don’t seem too critical right now and shouldn’t distract us from the actual gameplay mechanics too much.
I am most excited about having more unit classes to choose from in the future, because that diversity is what will make games a lot more inciting.
So from the dozens of games I’ve participated in so far I can tell that Brutes are the most valuable unit class right now. If you lose both, your only chance to win the game is by backdooring the enemy pillars somehow, which can get tricky once you lose control of the board.
It is a little awkward that the best unit to take out Brutes are… Brutes. It reminds me of Outwitters’s “4HP Soldier issue”, although you can’t endlessly spam Brutes thankfully. I’m not completely certain as to whether Brutes should really be allowed to crowdsurf as they deal such a large amount of damage it’s crazy.
The second best unit appears to be the Motivator, which I unfortunately have never gotten into a really good spot to Intimidate enemies. It renders enemy Soldiers useless prior to 4VP and helps your tanks stand their ground. It kind of worries me but it really is too early to say. I’ve gotten into situations where I wouldn’t wanna attack my enemy, but for the sake of trying it out went “Leeeeroooooooooooooooy Jeeeeeeenkiiiiiins” regardless, so the about-to-become-a-stalemate resolved itself rather quickly. In a tournament setup I would probably be more careful, though.
Anyway, I’d like to hear what you all think about the game and what things should be considered for improvements gameplay-wise.