Hex Gambit Release Notes


#21

0.2.1.323

Visuals:

  • added first pass of captain tiles. See the state of your and your opponent’s captain ability
  • updated in-game arena visuals

Bugs:

  • fixed animation bug with motivator crowd surfing
  • runners no longer stuck indefinitely on board after death
  • defender’s pillar tapping no longer plays multiple times

Gameplay:

  • re-added WSAD, re-mapped ability keys.

#22

0.2.5.333

The “yak yak yak” update is live!

UI:

  • Added chat support to games.

Bugs:

  • Fixed a networking bug that’d cause some out of order packet issues.

#23

The More You Know - 2.5.339

UI

  • added an info screen for minions and captain abilities
  • re-worked chat to be a little more fluid. just press enter to start talking, enter to send.

Visuals

  • updated visuals of Neptis stadium

#24

Click-Click-Spawn - 2.5.345

UI

  • reworked initial placement phase UI
  • reworked spawn interface

Fixes:

  • fixed bug where flame traps wouldn’t load
  • fixed bug where blockades wouldn’t load

#25

This is for your own protection - 2.5.349

Visuals

  • Added visual effect for Salvador’s Protect ability.

#26

Don’t Go Alone - 2.5.373

UI:

  • Added auto-refreshing of Turn lists when a new turn becomes available while you are in-game.
  • Added a chat toggle in HUD to change from All/Team in 2v2 games.

Gameplay:

  • 2v2 mode is now live!

#27

Would you kindly? 2.5.377

Bug Fix

  • Lolli’s Hypnotized units can now attack their own team mates correctly.

#28

You win this round! 0.3.0.381

This update was a lot of backend work that is laying the foundation for us to support the Apex Cup features coming soon.

Gameplay

  • Added forfeit feature to main UI.
  • Added timeouts to games. (turn list items still need to be updated to reflect this)

#29

Keeping it Brutal 0.3.0.385

Gameplay

  • Brute HP reduced to 7.
  • Brute Melee renamed to Super Melee.

#30

Probably worth noting that Super Melee isn’t just a fun rebrand. It will eventually cost 2AP and have a unique icon.


#31

woah


#32

Oooft! That’ll change the game dynamics! Will the brute have a normal melee for 2/3 damage?


#33

No, it’ll replace his melee. Goal here is to make future loadouts diverse (with upcoming new minions), so everyone doesn’t feel like Brute is a must have over XYZ.


#34

Wow, awesome idea!! Good job :slight_smile:


#35

Great idea, that will go a long way to balancing things out I think.

On the downside I will have to come up with a strategy that isn’t ‘Brute angry…Brute smash!’


#36

Copy That! 0.3.0.193

UI

  • Added Confirmation dialog to ending your turn
  • Added a confirmation dialog to quitting the game when exiting from within a match

Visuals

  • Brand new/improved stadium visuals

Gameplay

  • Brute’s Melee changed to Super Melee: Costs 2 AP and does 5 damage.

#37

Never Back Down! 0.3.0.399

Fixes

  • Fixed a bug with melee where if you tried to melee in a game on the old balance patch, the game would crash.

#38

To The Top! 0.3.0.422

Features:

  • Apex Cup is now live! Join a faction and take to the summit!
  • Season automated to start/end automatically
  • Trophies added as end of season rewards

Bugs:

  • fixed a live play bug involving Super Melee for Brutes
  • Special moves unlock correctly in 2v2
  • Lolli’s Ultimate (Hypnotize) now correctly allows players to use the controlled minion’s abilities.
  • Fixed live play

#39

Oh Hello There! 0.3.0.425

Features:

  • The turn list now indicates if the players in that list are online or offline via a small green indicator.

#40

Could You Repeat That? 0.4.0.445

Features:

  • Replays are in! View what your opponent did last turn. Also for those tacticians out there, review the game from turn 1 to get a better read on opponents!
  • Camera rotation controls. Hold and drag with middle click to get a different view of the action.
  • Added camera bounds. No more scrolling off into nothingness!

UI:

  • added a back button to friends list
  • Updated Trophy Earned screen (comes at season end)
  • Trophies renamed

Fixes:

  • Fixed crash when selecting ‘auto match’
  • Fixed a bug where UI, tiles, and captain portaits would desync if a new player joined an empty slot. Live games should be fully playable now with a reload during initial joining.
  • Fixed a bug that would lock the camera during placement phase in online games.