Originally published at: http://onemanleft.com/2017/07/it-gets-better/
No Kickstarter campaign is complete without stretch goals, and Hex Gambit’s will be no exception! Only our first goal will be revealed when we launch July 25th, but it’s one I think we all really want to unlock: House Rules!
We always want to add cool features like these, but they tend to get cut when dev time is running short. Funding this stretch goal guarantees enough time to implement fun variables for non-league matches. These will be perfect for customizing your own tournaments.
- Custom turn timeouts: A heavily requested feature for every asynchronous game we've made.
- Variable Victory Point goals: Maybe you prefer a longer match with more time for twists and turns? Or a micro-game where one misstep is fatal?
- Player handicaps: Have a friend that's not quite on your level? Give them an edge to keep things interesting.