The different maps in Outwitters are a lot of fun visually, but we found that many of them have specific "best practices" that make your games play out similarly.
For Hex Gambit, we want to make the map matter less than the minions you choose and where you place them. One big change is that we don't have your starting units set in stone anymore. You'll get to place your first minions wherever you like on your side of the board, so every game is a unique puzzle from turn one!
We deliberately went for something small and open, giving you lots of options and angles. The small size ensures that you jump right into the action on your second turn. The game has a faster pace than Outwitters; you can finish an entire match against a friend in 10-30 minutes.
If there is time leftover, I'd love the chance to provide a few different arenas to choose from with different looks, maybe even different layouts. But if we don't get that opportunity, the map you see in our marketing works really well with Hex Gambit's particular movement speeds and mechanics. There isn't really a "best way" to play it.