Originally published at: http://onemanleft.com/2019/01/one-man-left/
From the Desk of Alex Okafor
Hi OML fans!
Just wanted to start off this post with a huge thanks to our entire community of fans, players, and supporters! We wouldn’t have made it this far without you guys. It’s been a minute since our last update, and I wish this was more of an uplifting “bringing in the new year” post. Unfortunately, the last few years haven’t been the kindest to our studio, and to the indie game development scene at large. The combination of difficult market realities, and having burned the midnight oil for years on end is finally catching up with me (oh, to be young).
Going forward, OML is no longer a full-time endeavor for me. I’m currently happily in a new full-time position at another company. When I think back on the years of development, the thing that sticks with me is the encouragement and excitement from our fans on what we were working on. You guys made it worth all the effort. I’m still in awe at the fan art, tools, community led tournaments, and support our fan base had shown over the years.
- So what does this mean for our online games? Our current game servers will continue to operate. If the situation changes with any of them, we'll notify players on appropriate channels (this blog included).
- What does this mean for the Hex Gambit Switch port? It's still in development, but at a much slower pace after hours. As such, I can't really give an estimate on when it'll be ready.
What About Adam?First of all, I'm grateful to Alex for taking me on this adventure in the first place, and I wish him the best. We'd both like to offer a sincere apology to our Switch backers for all of the delays you guys have endured. After a rougher-than-expected Steam launch, we just found ourselves without any options to continue development full time. It's been a tough year for us, and we hope you understand.
I’m still here, and while (as an artist) I can’t help Alex finish Hex Gambit any faster, I’m exploring my options for working on another game (don’t worry, there won’t be another Kickstarter) while taking on some contract work. I’ve been getting my feet wet with Unreal’s Blueprint visual scripting, and I’ve got a pretty neat prototype started. If you’d like to see where that goes , make sure you stay subscribed to our mailing list, watch this blog, and follow me on Twitter @oneadamleft. I have literally no idea what will happen next!
If you’d like to contract me to help out with your project, I do all kinds of art with a specialty in UE4, and you can check out my portfolio right here.