Our Console Debut


#21

I’m hoping to see Mac OS on the stretch goals. I have a few friends that run mac only. I was really looking forward to playing with them.

I was super bummed about there being no mobile port planned, but I usually have my laptop close by. I’ll just have to start taking it with me to those boring family get togethers haha.


#22

What kind of sales numbers indie developers get on 3 million units Nintendo Switch market.
Nintendo still sells 3ds, so I assume kids have mainly those handhelds. Besides Android and iOS devices. My guess is that Switch owners are gamers who pay their games with own money. Good thing for OML.


#23

I’m not sure, to be honest. It depends on what the game itself brings. If it’s advertised as an online-only-or-local-pass-and-play kind of game without any single player campaign (which would require AI which is a highly complex area and requires tons of effort to actually be smart), it may have a rough time.

I own a PS4 and I usually ignore indie titles for the most part. I tend to doubt the average developers’ console experience and therefore think that the game wouldn’t be very polished. Their lower price tag “implies” that they’re not full-fledged games and more of a casual thing. I don’t own consoles for casual games though - that’s what my iOS devices are there for. I only care for exclusives and AAA titles on consoles.

I’m not certain as to how many people will be adapting the online service subscription at $20/year - while it’s pretty cheap there aren’t many games out that make it appealing (yet). And then there’s this turn limit thing that requires you to switch on your console regularly to check your game? I don’t know… :slightly_frowning_face:

Very hopefully for OML, that is just me though. sigh


#24

Good luck with porting Hex Gambit! I’ll certainly be a buyer when it makes it on the Nintendo Switch.


#25

What Harti said is exactly how I feel. I also worry that the title of the game “hex gambit” will make people think it’s a puzzle game or something like bejeweled.

I would certainly get one if I owned a switch but there is no reason for me to buy a switch yet. They are starting to get some good games for it, but it’s not quite there for me yet. If zelda only came out for switch I would have bought one, however it came out for Wii U and I already have one of those. Is there any chance (when the game hits the Nintendo store) that it will also be available for the Wii U or does that require a lot of extra work? Also, will the game be download only or will there be a hard copy available? I would love to have a hard copy of the game just for collecting.

If the switch controllers have the capability of being mobile, that would mean each controller would have to be a console. Can someone please explain to me how this works? If the controllers are that complex they must be pricy.

Luckily the game will be available for steam, I just hope the switch move isn’t a mistake. Seems like iOS and android would be a much larger and possibly better market. Like Harti said, I really will only consider indie titles on my iOS devices. I have full on big title games like overwatch, and battlefront on pc. It’s still really cool that oml is making it to a console though!!

Having said all that I think rocket league is an indie game and it’s very successful. Outwitters is my favorite game and it’s not made by a huge production company like blizzard. I hope with all of my heart that this game makes a ton of money for oml, they work hard, make great games, and deserve it. I guess it depends on the marketing because I’m sure there are a lot of people who will love the game if they just give it a chance.

I’ll do anything I can to help out. Ash and I can stream it on twitch, and I’ll spread the word as far as I can. I’ll give as much as I can for the Kickstarter. Legacy had the amazing idea of starting a subreddit. I really think that will help. Doodat is making it look great so far too.


#26

The Switch and Wii U are completely different systems, a port wouldn’t be easy.
The Switch’s controllers are not consoles, the main unit that has a screen is the console. The controllers are still pricy though because of HD rumble, NFC, good motion controls, IR camera (like a kinect, but smaller), etc.


#27

Why did you say it was portable then? I guess anything is portable if you are going to a place that has a power and Internet hook up. To me portable means something small that is not combersome that you can take places with you easily, such as a mobile device or a 3ds.


#28

It’s still quite portable. I tend to take it on trips. While it’s not as discrete as say, an iPhone. It’s about as big as an iPad mini (slightly less wide).


#29

The Switch is still quite portable, certainly much more than an Xbox One or PS4. You can get a cover and just throw it in a backpack and take it with you. The only other consoles you could maybe do that with are the Gamecube, Wii, and Wii U (the latter of which I have taken in a backpack to a friend’s house twice, it was heavy though).

Edit: oops, ninja’d by Alex


#30

The only problem is you need a power source to run it? I’d probably be more tempted to use my laptop or buy a windows tablet that runs off a battery. But then again, the switch would be easier and nicer to hook up to a tv at a buddies house.

I’ll probably fall in love with hex gambit and buy both the tablet and a switch lol.

Is cross platform play going to be available? Pc and switch users playing together?


#31

No. you charge it like any other mobile device.

Only time you “dock” it is if you want to play on a TV.


#32

Wow awesome!! Thanks for the crash course. That sounds like it might be the best option all around.

Let me make sure I have this right.
-the dock hooks up to a tv and power source
-the dock charges the console
-the console connects to controller while not docked
-it’s portable because it runs off of a battery when not docked
-it hooks up to wifi or mobile hot spot no problem

And basically, you can link multiple controllers to the system while it’s docked, or take it off the dock and connect a single controller to its sides?

If all of that is correct I might as well start saving my pennies.


#33

Pretty much correct, but you want to leave the joy-cons on the Switch to charge them while the system is docked.


#34

To be honest: iOS devices and AppleTV could have handled 2v2 on TV screen. And I am sure Google’s solutions manage the task, too. Gathering around computer screen, sharing keyboard and mouse, not for me. Gathering around iPad pro on desk or passing around iPad mini, common way to play with my family. And we have some fun PS3 multiplayer games that are played with multiple controllers. Maybe Hex Gambit feels best with gamepad and not nice at all on touch screen.


#35

I’m not sure if hexgambit will be a top down view or what, but playing outwitters with a controller would have been a pain. Touch screen is ideal for games like outwitters. Using a mouse and keyboard wouldn’t be too bad either, but I think it would feel slow and clunky with a PS3 or 4 controller.

They might come up with some slick controls to change units quickly (or whatever else you need to do) I’m hoping they do, because relying on the analogue stick and something like a mouse curser, would be a nightmare.

I’m remembering Starcraft on the Nintendo 64… not even playable haha.


#36

I don’t see any problem, we play with mouse on PC and with the touchscreen on Switch.

For the Switch, when you want to play on the TV it might be more complicated, but I think players will prefer to play on the touchscreen :slight_smile:

Ha Starcraft 64, I dreamed of playing with my brother as there was a 2 player mode, but he never arrived in Europe … finally I may have missed anything :smile: