On Steam 300 hardcore players tweak or abandon Hex Gambit. Sales of thousands is not enough, OML has to break 10000 units mark. And more. I have no idea how many units Space Food Truck sold, but SteamSpy shows about 10000 owners. Does that translate to 150000 dollars?
I have read that porting SFT to tablets (iOS and Android) was not economically feasible. Players were complaining that there was no mobile (iPhone) version, only tablet (iPad) version. And evidently they were not willing to pay, not even the half price compared to Steam price of SFT. Yet SFT is difficult game to sell, in my opinion. Tilt to live series and Outwitters are much simpler to explain. And to pick up and play.
I believe Hex Gambit has vastly better sales expectations than Space Food Truck ever had. And it looks to me that gameplay should scale to any size of screen. There are probably 200 million iPads in active use. There are over billion iOS devices in use. And Android has even bigger user base. Every humanbeing who plays has an phone. Excluding that market puzzles me. Especially since I have lived from arcade to mobile only gaming.
I hope that Hex Gambit delivers unique and entertaining experience. Something that Steam community embraces. And OML beats their sales records set by first Tilt to Life. My guess is that first game is still the biggest moneymaker for One Man Left.
But back to me wondering what can be achieved on Nintendo Switch. Can Advance Wars kind of success to be reached?
There was 80 million Gameboy Advance units sold, therefore huge success turnbase strategy captured almost 1% of the potential market.