Argh, I can’t find my last post.
What I meant to say is this: should newbies have to LEAVE a game just to figure out what it does? Tactics are fine in forums, but we’re talking about RULES here. Tactics are what an enemy might do, rules are what the GAME might do. Those one-sentence summaries are totally inadequate for describing behavior and leave out more “what happens if…?” scenarios than the Bill of Rights!
If “Pass and Play” is the way you’re supposed to learn, that’s great, but the second you try to end your experiment it says that it will “count as a loss”, effectively scaring away newbies from trying.
I guess I’m saying that game needs to make clear how it wants you to learn it. Right now, it doesn’t have full rules, it doesn’t refer you to a forum, it doesn’t encourage you to try Pass and Play, it doesn’t point to a tutorial game, it just sits there and expects you to go out there and get massacred.