Oh, right, I remember the game against Terence now for Long Nine.
SFI in general is like that though. Whoever can first get into a good position, save a few wits and do a decisive strike often wins (unless you’re playing against feedback, then attacking is dangerous).
I guess there is a SFI rush if you do this:
It’s slightly risky, as it can put you slightly out of position, but overall it’s a fun one to try, and winning on Turn 7 is as “rush” as you can get. It’s in a way an extreme example of “getting into good position, save a few wits, and do a decisive strike” that I was talking about above.