Originally published at: http://onemanleft.com/2017/05/the-blockade/
Here’s an early pass on one of our Defender’s stronger late-game abilities: blockade. He can throw up two temporary, indestructible barriers that last through your opponent’s turn. It also has a one turn cooldown, so you’ll need to get ready for whoever you’ve trapped behind that wall. They won’t be very happy next turn.
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