Tips for New Players


#21

A tip:
Kill before you build. If there is anything within attacking range with sight over your units, it is best in most situations to kill it first. When you do this, the opponent wont know what other things you will be doing in that turn because the only unit with vision is dead. This let’s you build unexpected units and move your units to a better spot.


#22

You will end up in the league of your skill eventually, and theres not much point to try so hard to be high up if youll fall back dowm
[hr]
Bombshells and heavys can be great to hold on a flag point, or snipers nearby.
(2x2)dont fight with an ally for the flag point, because it is costly and reduces the benefits. And if an ally has 2 wits more per turn, expect them to produce more, make specials and heal your units.
You cannot do anything without wits, so count them and allways keep an eye on them, so you dont fall short.


#23

New tip: The bombshell cannot fire up to its range of 3 if its vision is blocked…ie a unit is hiding behind a barrel. HOWEVER, if you have a spotter – another unit that can see the unit hiding behind the obstacle, the bombshell can attack over the obstacle.

Just like real artillery, more or less.


#24

— Begin quote from ‘ArtNJ’ pid=‘2284’ dateline=‘1341855530’

New tip: The bombshell cannot fire up to its range of 3 if its vision is blocked…ie a unit is hiding behind a barrel. HOWEVER, if you have a spotter – another unit that can see the unit hiding behind the obstacle, the bombshell can attack over the obstacle.

Just like real artillery, more or less.

— End quote

Uh… no… I don’t think so, at least that’s new to me. It will only be able to hit hexagons a Sniper could shoot too. Can you double-check?


#25

— Begin quote from ‘Harti’ pid=‘2304’ dateline=‘1341860994’

— Begin quote from ‘ArtNJ’ pid=‘2284’ dateline=‘1341855530’

New tip: The bombshell cannot fire up to its range of 3 if its vision is blocked…ie a unit is hiding behind a barrel. HOWEVER, if you have a spotter – another unit that can see the unit hiding behind the obstacle, the bombshell can attack over the obstacle.

Just like real artillery, more or less.

— End quote

Uh… no… I don’t think so, at least that’s new to me. It will only be able to hit hexagons a Sniper could shoot too. Can you double-check?

— End quote

Testing this in Pass’n’Play now …


#26

— Begin quote from ‘Kamikaze28’ pid=‘2305’ dateline=‘1341861036’

— Begin quote from ‘Harti’ pid=‘2304’ dateline=‘1341860994’

— Begin quote from ‘ArtNJ’ pid=‘2284’ dateline=‘1341855530’

New tip: The bombshell cannot fire up to its range of 3 if its vision is blocked…ie a unit is hiding behind a barrel. HOWEVER, if you have a spotter – another unit that can see the unit hiding behind the obstacle, the bombshell can attack over the obstacle.

Just like real artillery, more or less.

— End quote

— End quote

Uh… no… I don’t think so, at least that’s new to me. It will only be able to hit hexagons a Sniper could shoot too. Can you double-check?

Testing this in Pass’n’Play now …

— End quote

I had the situation come up in a game on Sweetie Plains, so I tested it in pass and play to understand the rule so I could win the game. Spotters do matter.


#27

— Begin quote from ‘ArtNJ’ pid=‘2306’ dateline=‘1341861283’

— Begin quote from ‘Kamikaze28’ pid=‘2305’ dateline=‘1341861036’

— Begin quote from ‘Harti’ pid=‘2304’ dateline=‘1341860994’

— Begin quote from ‘ArtNJ’ pid=‘2284’ dateline=‘1341855530’

New tip: The bombshell cannot fire up to its range of 3 if its vision is blocked…ie a unit is hiding behind a barrel. HOWEVER, if you have a spotter – another unit that can see the unit hiding behind the obstacle, the bombshell can attack over the obstacle.

Just like real artillery, more or less.

— End quote

— End quote

— End quote

Uh… no… I don’t think so, at least that’s new to me. It will only be able to hit hexagons a Sniper could shoot too. Can you double-check?

Testing this in Pass’n’Play now …

I had the situation come up in a game on Sweetie Plains, so I tested it in pass and play to understand the rule so I could win the game. Spotters do matter.

— End quote

As far as I tested it, they don’t. You cannot shoot though an obstacle with a Bombshell - whether you uncovered the hex on the other side or not. You can however shoot next to the hex to damage it with the splash damage. Again independent of seeing what you’re damaging.
Bottom line: Bombshell has the same attacking-rules as a Sniper except shooting at adjacent tiles of enemies to splash damage them.


#28

If I recreate it in a pass and play game, will I be able to post the link? If so, I’ll do it now, but if pass and play cant be linked I’ll do screenshots at some point (I am not good with those so it may be a while).


#29

Keep an eye on your wits so you don’t rush to an enemy w/o attacking


#30

Bombshell also (unintentionally?) has the advantage of knowing enemies positions. If you are going to bomb an area, small icons will indicate the location of enemies that can get hit.


#31

Mowmail just made the list.

@hubdrubbub: I think this Bombshell “sensing” units 4 spaces away thing is a tip for an advanced player who has already understood how Bombshell works before pulling shenanigans with it.


#32

— Begin quote from ‘Kamikaze28’ pid=‘1826’ dateline=‘1341752480’

— Begin quote from ‘Harti’ pid=‘1823’ dateline=‘1341751035’

When considering to special up, always make sure to have more than 7-9 wit. It is usually highly recommended to give them a boost with a Medic and guard them well. A good number would be at least around 11-12 which allows you to stabilise your defence or mobilise your offence.[hr]
ALWAYS COUNT BEFORE YOU MOVE or your unit will be TOAST!

— End quote

Added. You should think about adopting that last sentence as your signature. Or as Yoda would say: “Do or do not, there is no undo.” :wink:

— End quote

+1 for the Star Wars ref


#33

Omg, that Star Wars ref.

Cool tips. This will help me for my future games, even if I’m in Gifted league and won most of my games.


#34

Don’t brag… you won’t be bragging when you get into masters :wink:


#35

Some hard and fast tips I think are beneficial for new players. When you improve you will know when you can break them:

*** Save the replay of every game you loose and review them.**

  • Value units based on how many wits are needed to recreate them in their current position. So a buffed runners that has moved out 4 steps from the spawn point is worth 3 wits.

  • Never create a heavy.

  • Attack as far away from opponents spawn point as possible.

  • Put you soldiers in front and one runner behind them for vision.

  • Never attack a unit unless you can kill it the same round.

  • Put your medic next to your spawn point.

  • Always boost snipers and specials.

IGNORE ** Never have more than three runners on the map. *IGNORE

  • If you have 8 or more units on the map and are not currently in battle, save 3 wits to the next round.

#36

— Begin quote from ‘Alvendor’ pid=‘5689’ dateline=‘1344500577’

Some hard and fast tips I think are beneficial for new players. When you improve you will know when you can break them:

*** Save the replay of every game you loose and review them.**

  • Value units based on how many wits are needed to recreate them in their current position. So a buffed runners that has moved out 4 steps from the spawn point is worth 3 wits.

  • Never create a heavy.

  • Attack as far away from opponents spawn point as possible.

  • Put you soldiers in front and one runner behind them for vision.

  • Never attack a unit unless you can kill it the same round.

  • Put your medic next to your spawn point.

  • Always boost snipers and specials.

  • Never have more than three runners on the map.

  • If you have 8 or more units on the map and are not currently in battle, save 3 wits to the next round.

— End quote

That last one is crucial. I’ve been in a number of matches where my opponents army is larger but I save up to 16-18 wits and deal a huge blow in one turn, with a slightly smaller army. Because they haven’t been able to save wits, they can only make 3-4 attacks in response.


#37

— Begin quote from ‘Alvendor’ pid=‘5689’ dateline=‘1344500577’

Some hard and fast tips I think are beneficial for new players. When you improve you will know when you can break them:
[snip]

— End quote

Great, those should be added to first post.


#38

— Begin quote from ‘jetricakerempuh’ pid=‘5947’ dateline=‘1344963914’

— Begin quote from ‘Alvendor’ pid=‘5689’ dateline=‘1344500577’

Some hard and fast tips I think are beneficial for new players. When you improve you will know when you can break them

— End quote

:
[snip]
Great, those should be added to first post.

— End quote

I politely disagree with your assessment for the part I have put in bold in the above quote.
The tips in the first post are meant to ease new players into the world of Outwitters, not give them rules of thumb which they will eventually realize are fallacious.
Additionally, some of the points Alvendor raised are already in the first post:
[list]*]The possibility of saving wits and the precursory routine of counting out your turn before moving any unit.
*]Buffing Snipers to make up for their vulnerability.
*]Learning the purpose of all units and using them accordingly.
*]Studying replays as a means for improvement.[/list]


#39

— Begin quote from ‘Kamikaze28’ pid=‘5948’ dateline=‘1344966874’

— Begin quote from ‘Alvendor’ pid=‘5689’ dateline=‘1344500577’

When you improve you will know when you can break them

— End quote

:

I politely disagree with your assessment for the part I have put in bold in the above quote.
The tips in the first post are meant to ease new players into the world of Outwitters, not give them rules of thumb which they will eventually realize are fallacious.

— End quote

I deliberately made the tips very specific so I agree that they are different from the ones on the first page. Could you pls clarify what you disagree with, are you saying people will not learn when they can deviate from simple rules as they get better?


#40

— Begin quote from ‘Alvendor’ pid=‘5985’ dateline=‘1345027806’

— Begin quote from ‘Kamikaze28’ pid=‘5948’ dateline=‘1344966874’

— Begin quote from ‘Alvendor’ pid=‘5689’ dateline=‘1344500577’

When you improve you will know when you can break them

— End quote

— End quote

:

I politely disagree with your assessment for the part I have put in bold in the above quote.
The tips in the first post are meant to ease new players into the world of Outwitters, not give them rules of thumb which they will eventually realize are fallacious.

I deliberately made the tips very specific so I agree that they are different from the ones on the first page. Could you pls clarify what you disagree with, are you saying people will not learn when they can deviate from simple rules as they get better?

— End quote

Players will learn and gather experience at their own pace. That is a process that can not be circumvented or significantly accelerated by tips. The primary purpose of this thread is to give new players a hand in their first steps. A thread was created which opened with the following:

— Begin quote from ‘jaesonwu’ pid=‘4044’ dateline=‘1342466781’

So no offense intended for the people who helped contribute to the tips page or the general advice I’ve seen given around the forum, but it hasn’t been very useful for me. Why? Because it’s largely common sense to anyone who has played TBS games in the past.

— End quote

I don’t disagree with that. Everything in the list is something players will sooner or later realize for themselves. By listing the tips here, we can help them to get this common sense sooner rather than later.

Your formulations implied universal truth and kind of go the way of “this is how you should play, everything else is wrong”. Like “never create a Heavy” - that’s a fair assessment of the current role the Heavy plays, but it is not wrong to build one. Also, if I were a new player reading this, I’d ask myself “why shouldn’t I create a Heavy?”. Instead I listed “learn the role of each unit”.
After reading through the list again (it’s been a while since I looked at it) and comparing it to your tips, I have decided to adopt the medic-positioning tip, with a little more explanation.