Tips for New Players


#81

Great tips


#82

“Your units can indeed move backwards. Taking a Soldier or Heavy back to heal it with a Medic might be advantageous to the alternative of building a new one and take 3 turns to move it across the map.”

I’m not so sure about this one. I feel like this is the kind of thing a new player might do anyway (moving the medic all over the place to heal units) when actually it’s often better to just let your 1 hp soldier die and make a new one instead of wasting wits running it back to your base or running your medic out to the soldier.

Also, is it possible to group these tips up in a nice way? By subject or something, there’s a lot of good content in here but I feel like it’s not a very friendly way of showing it to a new player. Wall of text =P I know it’s not that easy which is why I didn’t suggest how to group it, but it would just be nice if possible.


#83

Well, I think there are more situations where you’d move a unit back than where you’d spawn a Heavy. So that tip can stay


#84

— Begin quote from ‘CombatEX’ pid=‘10727’ dateline=‘1351452911’

“Your units can indeed move backwards. Taking a Soldier or Heavy back to heal it with a Medic might be advantageous to the alternative of building a new one and take 3 turns to move it across the map.”

I’m not so sure about this one. I feel like this is the kind of thing a new player might do anyway (moving the medic all over the place to heal units) when actually it’s often better to just let your 1 hp soldier die and make a new one instead of wasting wits running it back to your base or running your medic out to the soldier.

— End quote

I can agree with you to some extent. New players (as far as I observed others and myself) tend to send units in the direction of their opponent’s base without even considering moving them backwards in any situation. In short: new players tend to send their units on suicide missions. The tip in question is supposed to make them think about the option of a strategic retreat.

To the grouping of tips - if you read through the list you can actually see that they are grouped by topic and ordered by increasing level of difficulty. I could make these groups more prominent but some of them only contain 3-4 tips.


#85

The strategic retreat -can- be a waste of wits (it could be more cost effective to just spawn a new one) but one big place it can give you an advantage is in unit count. If you’re generally spawning one new unit each turn from your one spawn point, spending a turn also rescuing a unit is kinda sorta like being able to spawn two units that turn.


#86

hey, first of all, best IOS game i have played !

ok, is there a limit to how much time you have to make turn? I’ve got two games where I pretty much have won and opponent is not making any move for two days, I wonder if its some douchebag tactic to force winning player into abandoning game to seek more active games. or maybe they just are not playing anymore
So is there some time limit after which i win if they don’t make turn? or at least dont loose game?


#87

— Begin quote from ‘Hellwalker’ pid=‘11056’ dateline=‘1351721711’

hey, first of all, best IOS game i have played !

ok, is there a limit to how much time you have to make turn? I’ve got two games where I pretty much have won and opponent is not making any move for two days, I wonder if its some douchebag tactic to force winning player into abandoning game to seek more active games. or maybe they just are not playing anymore
So is there some time limit after which i win if they don’t make turn? or at least dont loose game?

— End quote

If the player hasn’t played in 4 days its an auto-loss for them. Sometimes it may take longer but it’s just a bug!:slight_smile:


#88

Not sure if you want to add something specific like this under the “save your wits for a decisive strike” tip, but:

there are certain “magic” numbers for wit savings that are nice to keep in mind, even when defending.

For many maps, you get 6 wits per turn, but if you are not next to an opponent, 6 wits means you can only kill 1 2hit unit (soldier, heavy, etc.).

4 wits to take out 1 unit, but because of the +1 wit on kill, net wits is 3 for first unit, but second unit would need 4 wits, but you need to have 7 to take out two two-hit units.

so, saving 1 wit can make a huge difference for 6 wit\turn maps.

Likewise, 10 wits, allows you to take out 3 units, while 9, you could only take out 2.


#89

I will add, since it was really a game changing for me, the iPhone app quit method.
I was often turning my iPhone off and on to make outwitters work, but no need to do this.

All you have to do is:

  • double click on the main button ( makes the running apps appear at the bottom)
  • press and hold the outwitters icon
  • a red " minus" sign should appear, click it . You just quit outwitters.
  • relaunch it as usual.

#90

i think we are gonna need some new tips with how greatly a game is affected by the +1 wit kill mechanic.
ill start with this. when youve finished making your plan on how to go about a turn, execute the kills on your plan first. this is so that you can claim the +1 wit from your kill or free attack. you can now use the extra remaining wit to move.
logic: if you move/position your unit/s first, the wits you used in moving/postioning other units will be wasted whereas you could have killed and done the moving and positioning at that turn.

if anyone can understand this. it would be great if you rephrase it to make it easier to understand. im not very good at explaining.
feel free to comment if this is the right thing to do. this is how i go about my turns and i would appreciate any corrections if its wrong


#91

— Begin quote from ‘TheQwertiest’ pid=‘13044’ dateline=‘1353742510’

i think we are gonna need some new tips with how greatly a game is affected by the +1 wit kill mechanic.
ill start with this. when youve finished making your plan on how to go about a turn, execute the kills on your plan first. this is so that you can claim the +1 wit from your kill or free attack. you can now use the extra remaining wit to move.

— End quote

I understand you perfectly and this is great advice, and I think it should be added. I can’t tell you how many times I have made this mistake simply because I am not used to the new system yet. I find myself using my last wit to move my piece next to an enemy unit I could kill with one hit, only to not have the wit to do it because I moved other pieces around first :-/.

I also feel like this thread needs some updating for the new system and for tips for using and fighting the bramble, but I don’t exactly know what else needs to be added, so I’m not much help.


#92

— Begin quote from ‘Saren’ pid=‘13118’ dateline=‘1353799257’

— Begin quote from ‘TheQwertiest’ pid=‘13044’ dateline=‘1353742510’

i think we are gonna need some new tips with how greatly a game is affected by the +1 wit kill mechanic.
ill start with this. when youve finished making your plan on how to go about a turn, execute the kills on your plan first. this is so that you can claim the +1 wit from your kill or free attack. you can now use the extra remaining wit to move.

— End quote

I understand you perfectly and this is great advice, and I think it should be added. I can’t tell you how many times I have made this mistake simply because I am not used to the new system yet. I find myself using my last wit to move my piece next to an enemy unit I could kill with one hit, only to not have the wit to do it because I moved other pieces around first :-/.

I also feel like this thread needs some updating for the new system and for tips for using and fighting the bramble, but I don’t exactly know what else needs to be added, so I’m not much help.

— End quote

thanks. i have something regarding the using of bramble.
-since there isnt a way to recede a thorn individually, you should be careful in where you put them
-protect your parent thorn. a parent thorn dying would mean a chain of losing all spawned thorns from the parent thorn.
-uprooting the bramble would mean uprooting all present thorns on the map. rooting it back would not bring back lost thorns

on fighting the bramble.
-its better to target a parent thorn instead of wasting wits on trying to kill them 1 by 1.
-im not sure but thorns are not included in the +1 wit kill mechanic.

additional tip

  • i just found out but you can unspit a mobi teleportee by clicking away from the mobi :o (2dhh)

#93

I rephrased your tips and added them to the list, TheQwertiest. You are now also listed as a contributor.


#94

The suggestions to never spawn a heavy and almost never retreat with a unit is now obsolete. Both are valuable tactics with the new wit mechanic. Don’t think they ever made it to the first page so no need for change there =)


#95

What if the scrambler scrambles the bramble? Does that mean that all the thorns are on the feedback team then? Or do they just go away?


#96

I believe the bramble unroots when scrambled, so they all go away.


#97

I have another special question…
Can mobi teleport an allied brambles root?

As you may have noticed I don’t use specials too often.


#98

— Begin quote from ‘OW11’ pid=‘14594’ dateline=‘1354350604’

I have another special question…
Can mobi teleport an allied brambles root?

As you may have noticed I don’t use specials too often.

— End quote

I think the answer is no but you can check that by playing pass and play agienst your self :fluffy:


#99

— Begin quote from ‘the duck’ pid=‘14604’ dateline=‘1354356127’

— Begin quote from ‘OW11’ pid=‘14594’ dateline=‘1354350604’

I have another special question…
Can mobi teleport an allied brambles root?

As you may have noticed I don’t use specials too often.

— End quote

I think the answer is no but you can check that by playing pass and play agienst your self :fluffy:

— End quote

no you cant.


#100

— Begin quote from ‘TheQwertiest’ pid=‘14612’ dateline=‘1354360290’

— Begin quote from ‘the duck’ pid=‘14604’ dateline=‘1354356127’

— Begin quote from ‘OW11’ pid=‘14594’ dateline=‘1354350604’

I have another special question…
Can mobi teleport an allied brambles root?

As you may have noticed I don’t use specials too often.

— End quote

— End quote

I think the answer is no but you can check that by playing pass and play agienst your self :fluffy:

no you cant.

— End quote

Ok thanks