--- Begin quote from 'Chapposam' pid='43031' dateline='1364258837'
To be specific I had an enemy soldier trapped around my bramble thorns, I started with 6 wits attacked him 3 times to kill him and had 4 wits left? Another time I had 5 wits moved a runner to attack another runner which left me with 4 wits, then I attacked and killed the runner and had 4 wits left?
As I was typing this out it the below idea came to me;
Does the +1kill wit happen straight away at time of kill, I thought it you got the extra wit next turn?
--- End quote
Yes, those are true.
6 wits, soldier 3hp
-1 Attack with one bramble thorn. Soldier 2hp (5 wits left)
-1 Attack with one bramble thorn. Soldier 1hp (4 wits left)
-1 Attack with one bramble thorn. Soldier 0hp, killed (3 wits left)
+1 Wit for killing enemy unit (4 wits left)
= 4 wits. net wits used in action: 2 wits (-3 + 1 = -2)
5 wits, runner 1 hp
-1 for moving runner next to enemy runner (4 wits left)
-1 for attacking enemy runner (3 wits left)
+1 for killing runner (4 wits left)
= 4 wits, net wits used in action: 1 wit (-2 + 1 = -1)
If you had left the soldier with only two hits from bramble. Soldier would be at 1hp, and you would be at 4 wits. One more attack cost 1 wit, but it killed the soldier, so you were rewarded a wit instantly, keeping you at 4 wits.
Wits for killing unites are rewarded instantly. But, you have to have the wit to be able to kill the unit, and get the wit back.
The wits you gain at the beginning of the turn:
5 wits (automatic)
+ left over wits from last turn (say, 2, now you have seven wits)
+ Bonus wit spaces that you control (you control 1 wit space)
(From our senario, you start your turn with 8 wits.)
With the wit-for-kill return, there is a speciality with the Bombshell. The bombshell can fire 3 damage on direct hit, and splashes to each hex next to the direct hit for 1 damage. For example, a 3hp soldier and 1hp runner are sitting next to each other. The Bombshell fires and hits the soldier for 3 damage and splash damages the runner for 1 damage. Both the soldier and the runner's hp reaches 0, killing the units. The player is then rewarded by wits for each kill.
BS Math (Start at 5 wits)
-1 wit for firing the Bombshell (reduced to 4 wits)
+1 wit for killing the soldier (up to 5 wits)
+1 wit for killing the runner (adds up to 6 wits)
= +1 wit (Started at 5, and ended at 6 wits)